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Campaign is the co-op mode with four people. Single-player sends you off to battle with a party of highly-responsive AIs as companions. This title offers a lot of gameplay variety with its diverse modes: All game elements build up the atmosphere, immersing you in this panic-inducing situation even without an overarching narrative driving the story forward. Although they’re a bit easier to eliminate than expected, the sheer number of monsters makes up for that.Įverything looks smooth and realistic, from the graphics and the sound design to the intuitive keyboard and mouse controls. The same developers behind Counter-Strike and Half-Life also created Left 4 Dead, choosing to make the monsters lightning-fast and dangerous. They’ve got their own stories, missions, and side missions, though the developers took no advantage of their differing circumstances whatsoever.This game drops you and three other survivors onto a map packed with brain-hungry monsters amid a zombie apocalypse. One’s a cop, one’s a mech pilot for Wanzers (a major tank force in this game), and the last is a revolutionary. You’ll assume the role of three different protagonists that are all facing the same odds in the least remarkable ways. A Thorough DisappointmentĪs if the gameplay weren’t disappointing enough, the story, action, and setting are incredibly underwhelming. You’ll be finding yourself in the midst of an unnecessary battle no matter your skill. On top of that, the controls for combat and maneuvering are messy, imprecise, and downright maddening for a game focused on stealth. Left Alive falls apart because the enemies are so unpredictable – you’ll never know if you’re hidden enough because, in some instances, you can slink past unnoticed only a few feet away, whereas in others you can be tens of feet out and be noticed instantly. It feels like the overall idea is close to being well made. It obviously tried to utilize ideas from the Metal Gear series, and perhaps a bit of Alpha Protocol, in that you could sort of try to approach an objective with different angles, but the AI and enemies make this task nearly impossible. Stealth was also a blemish on this game that left me frustrated rather than intrigued. Left Alive has inexplicable enemy spawns throughout each level that are sporadic – you’ll be swarmed by enemies throughout the entire mission, then somehow they all disappear when you reach an objective. They were functional and lore friendly while also providing players with a chance to catch their breath. Think about how well the safe rooms were implemented in the Left 4 Dead series.
Normally, games with endless enemy spawns are easy to swallow – sure it can get a bit annoying, but there are designated rest areas that let you regroup with in-game reasoning. One of the aspects that held Left Alive back the most was its core mechanics.